Industry Memberships
The Khronos Group - Media Authoring and Acceleration
The Khronos Group is a member-funded industry consortium focused on the creation of open standard, royalty-free APIs to enable the authoring and accelerated playback of dynamic media on a wide variety of platforms and devices. All Khronos members are able to contribute to the development of Khronos API specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge 3D platforms and applications through early access to specification drafts and conformance tests.
Antix Labs is a ‘Contributing Member’ of the Khronos Group and takes part in working groups to define the specification for the dynamic media APIs.
Website: www.khronos.org
OpenKODE - Source Portability
OpenKODE® is a royalty-free, cross-platform standard that combines a set of native APIs into a comprehensive media stack specification for accelerating rich media and graphics applications. OpenKODE aims to make advanced media capabilities consistently available across multiple devices for increased native source portability and reduced mobile platform fragmentation. OpenKODE 1.0 brings together the OpenGL ES and OpenVG Khronos media APIs to provide state-of-the-art acceleration for vector 2D and 3D graphics and provides the new OpenKODE Core API that abstracts operating system resources to minimize source changes when porting games and applications between Linux, Brew, Symbian, Windows Mobile, WIPI and RTOS-based platforms. Subsequent versions of OpenKODE will add the OpenSL ES and OpenMAX media APIs to provide accelerated video and audio that is fully integrated with graphics processing.
Tim Renouf of Antix is the specification editor for OpenKODE.
Antix is deploying an OpenKODE solution.
Website: www.khronos.org/openkode

OpenGL ES - Embedded Accelerated 3D Graphics Standard
OpenGL® ES is a royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles. It consists of well-defined subsets of desktop OpenGL, creating a flexible and powerful low-level interface between software and graphics acceleration. OpenGL ES includes profiles for floating-point and fixed-point systems and the EGL™ specification for portably binding to native windowing systems. OpenGL ES 1.X is for fixed function hardware and offers acceleration, image quality and performance. OpenGL ES 2.X enables full programmable 3D graphics.
Antix is deploying an OpenGL ES solution.
Website: www.khronos.org/opengles

Tiga - representing the interests of games developers
Tiga is the national trade association representing the business and commercial interests of games software developers in the UK and Europe. Tiga’s key objective is to keep its members at the heart of the global games industry by helping to create a successful business environment for them and by representing their interests to Government, Europe, and financiers. To this end we have 2 principle roles:
- To interface with Government departments and Ministers (as well as Europe) on all issues that affect the overall wellbeing of the sector - Tiga has relations with BERR, Treasury, Inland Revenue, UKTI, DCMS, DIUS, and the Home Office; we encourage a strong partnership between government and industry, and;
- To develop economic development strategies for the sector that make the UK the place of choice to do 'games' business; we aim to get UK development back into 3rd place and keep it one of the top most important global centres, alongside the USA and Japan.