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Standards Bodies

The Antix Game Player conforms to the Khronos Group public standards, including:

  • OpenKODE®
  • OpenGL® ES
  • EGL™

Antix provides the specification editor as well as a specification lead for OpenKODE and so is fully immersed in the definition and conformance process for this open standard.

The Khronos Group - Media Authoring and Acceleration

The Khronos Group is a member-funded industry consortium focused on the creation of open standard, royalty-free APIs to enable the authoring and accelerated playback of dynamic media on a wide variety of platforms and devices. All Khronos members are able to contribute to the development of Khronos API specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge 3D platforms and applications through early access to specification drafts and conformance tests.

The Khronos Group

Antix Labs is a "Contributing Member" of the Khronos Group and takes part in working groups to define the specification for the dynamic media APIs.

» www.khronos.org

OpenKODE® - Source Portability

OpenKODE® is a royalty-free, cross-platform standard that combines a set of native APIs into a comprehensive media stack specification for accelerating rich media and graphics applications. OpenKODE aims to make advanced media capabilities consistently available across multiple devices for increased native source portability and reduced mobile platform fragmentation. OpenKODE 1.0 brings together the OpenGL ES and OpenVG Khronos media APIs to provide state-of-the-art acceleration for vector 2D and 3D graphics and provides the new OpenKODE Core API that abstracts operating system resources to minimize source changes when porting games and applications between Linux, Brew, Symbian, Windows Mobile, WIPI and RTOS-based platforms. Subsequent versions of OpenKODE will add the OpenSL ES and OpenMAX media APIs to provide accelerated video and audio that is fully integrated with graphics processing.

OpenKODE

Antix Labs provides the role of specification editor for OpenKODE.

Antix is deploying an OpenKODE solution.

» www.khronos.org/openkode

OpenGL® ES - Embedded Accelerated 3D Graphics Standard

OpenGL® ES is a royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles. It consists of well-defined subsets of desktop OpenGL, creating a flexible and powerful low-level interface between software and graphics acceleration. OpenGL ES includes profiles for floating-point and fixed-point systems and the EGL™ specification for portably binding to native windowing systems. OpenGL ES 1.X is for fixed function hardware and offers acceleration, image quality and performance. OpenGL ES 2.X enables full programmable 3D graphics.

OpenGLES

Antix is deploying an OpenGL ES solution.

» www.khronos.org/opengles

EGL™ - Native Platform Interface

EGL™ is an interface between Khronos rendering APIs such as OpenGL ES or OpenVG and the underlying native platform window system. It handles graphics context management, surface/buffer binding, and rendering synchronization and enables high-performance, accelerated, mixed-mode 2D and 3D rendering using other Khronos APIs.

Antix is deploying an EGL solution.

» www.khronos.org/egl