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Consumers

Customers expect to access their photos, music, and videos anytime, anywhere, and on any device they happen to have with them. The Antix solution extends this model of consumption to native games and taking true three screen services beyond simple data backup and media sharing.

Consumer Use Diagram

While the term 'sharing' seems awkward when applied to games, we use the term to mean any or all of recommending, bragging, linking, informing, or challenging.