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AGP for Manufacturers

Antix provides its manufacturers with:

  • A single advanced development environment for all its platforms;
  • A single software native games player for all of its devices, optionally branded in the manufacturer’s name;
  • A certification service to confirm the validity of the player and its games;
  • A signing system that only enables games to run that have been properly signed;
  • A matching program that ensures consumers only see games that can run effectively on their own handsets;
  • Interfaces to integrate with the portals & billing systems of the manufacturer’s or the manufacturer’s clients’ choices;
  • An optional white labelled on-device client for simple content discovery, download, installation and launch; *Delivery Q3 2008.
  • A ‘try before you buy’ capability that enables consumers to download games on to their PCs and other devices to try games for free on their PCs, TVs and other devices first;
  • Pre-loading of games – significant increasing of usage, no change to BOM, more attractive sales story in the store.

Partnering for differentiation and innovation

On agreement of contract and terms the Antix Engineering team work closely with manufacturers through the Antix Developer Program to port the Antix Game Player to the target devices. The associated process and workflow is summarised below.

Porting the AGP to a Device

  1. Source the Software Development Kit (SDK) [availability is ‘Subject to Contract’ and ‘Terms’].
  2. Provide Antix with the tool chain for the target platform.
  3. Antix build the translator.
  4. Antix provides appropriate player source code.
  5. Write the platform interface code (the player abstraction layer).
  6. Build, test and debug on the PC emulator or target device.

Player Porting Workflow Diagram

Player Porting Workflow Diagram thumbnail

Next Steps

Request a meeting with Antix.